Introduction
Get familiar with HoloEasy.
What is HoloEasy
HoloEasy is an open-source library for creating holograms in Minecraft that uses ProtocolLib (or PacketEvents) to handle packets. This allows for greater performance as the server does not have to manage these entities.
Frequently Asked Questions
Why?
- HoloEasy only uses packets instead of registering the entity in the actual Minecraft server.
Do I need Kotlin with HoloEasy?
- No, the API wasn't created for only Kotlin users, but rather to provide a clean, fluent API that works well in both Java and Kotlin environments.
Who is HoloEasy designed for?
- For library and plugin devs.
Requirements
The prerequisites:
- Java 8
- ProtocolLib / experimental PacketEvents
If you opt for PacketEvents, the dependency is not included by HoloEasy and neither is the instance registration. More information in the example.
Installation
Learn how to install and integrate HoloEasy in your projects.
Maven
1. Add the JitPack repository to your build file.
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
2. Add the core dependency.
<dependency>
<groupId>com.github.unldenis.holoeasy</groupId>
<artifactId>holoeasy-core</artifactId>
<version>4.3.2</version>
</dependency>
3. For java plugins include also the kotlin stdlib.
<dependency>
<groupId>org.jetbrains.kotlin</groupId>
<artifactId>kotlin-stdlib</artifactId>
<version>1.9.21</version>
</dependency>
4. Once you’re done, you may now proceed creating your first hologram.
Gradle
1. Add the JitPack repository to your build file.
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
mavenCentral()
maven { url 'https://jitpack.io' }
}
}
2. Add the core dependency.
implementation 'com.github.unldenis.holoeasy:holoeasy-core:4.3.2'
3. For java plugins include also the kotlin stdlib.
implementation 'org.jetbrains.kotlin:kotlin-stdlib:1.9.21'
4. Once you’re done, you may now proceed creating your first hologram.
Hello World
Your first hologram.
Start programming
1. Register HoloEasy api.
@Override
public void onEnable() {
HoloEasy.bind(plugin, PacketImpl.ProtocolLib /* PacketImpl.PacketEvents */ );
}
2. Define your first Hologram class.
public class HelloWorldHologram extends Hologram {
Line<String> line = textLine("Hello World");
public HelloWorldHologram(@NotNull Location location) {
super(location);
}
}
3. Now spawn a hologram.
public void create(Location location) {
HelloWorldHologram hologram = new HelloWorldHologram(location);
hologram.show();
}
4. Congratulations! You have created your first Hologram.
Concepts
Learn how to use HoloEasy in your projects.
Hologram
The main class is Hologram
. This is an abstract class, so to define your holograms you must extend this class.
A hologram is composed of lines, defined by the Line<*>
interface. The lines can be either text or an item/block/dropped item.
As you saw in the Hello World example, the Hologram class provides these three methods, textLine
, itemLine
and blockLine
,
which should preferably be assigned to a class field; however, you can also call them in the constructor.
The order of the fields will correspond to the order of the lines in the hologram.
Having them as fields or accessible through a getter allows you to retrieve information or perform actions on a specific line.
public class MyHolo extends Hologram {
public Line<String> counter = textLine("Hello World");
public Line<ItemStack> status = itemLine(new ItemStack(Material.RED_DYE));
public MyHolo(@NotNull Location location) {
super(location);
}
}
In this example, the hologram will display the text "Hello World" with a RED_DYE dropped below it.
For more complex lines, take a look at TextLine, ItemLine or BlockLine. Once we've created our hologram class, we can instantiate it. This does not mean the hologram is visible yet.
Pool
The structure of the hologram has been defined. But before proceeding, you need to understand what are your requirements.
Do you need a hologram visible to all players within a certain radius? Or do you need a hologram to be shown to one or more specific players?
In the first case, you may want to use a Pool
. A Pool is a container for holograms and manages showing them asynchronously
to players within a certain radius of the holograms, while hiding them from players who are too far away or leave the server.
A Pool can be interactive, allowing you to click on lines (if defined that way in the class), or not. If you don't have any specific needs, you can show the hologram with the show method.
public void create() {
MyHolo hologram = new MyHolo(location);
hologram.show(/* pool */);
}
In this case, the hologram is added and displayed using the Standard Pool
. This pool is accessible from the HoloEasy class, from which you can obtain all the holograms in this pool.
It is always possible to create one or more Pools for greater flexibility and customization with HoloEasy.startPool
and HoloEasy.startInteractivePool
.
Custom Logic
As mentioned earlier, if you're not using a Pool, it is your responsibility to manage the hologram's visibility. In this case, the Hologram class provides two methods: show(Player)
and hide(Player)
.
What's next
Docs needed
As you have seen, a breaking version, 4.0.0
, has been released.
With this version I thought it would be better to also create explanatory and intuitive documentation.
I'm open and would appreciate some PR to improve this book as well.
The code can be found in the /book
folder of the repo.
There are still parts of the documentation that have not been completed, I will gradually create them over time, but in the meantime you also have access to the examples of the holoeasy-example-packetevents and holoeasy-example-protocollib modules.
Plans on HoloEasy
- The API is very fussy
- Support for ItemLine for 1.8.8 (as armorstand helmet)
- Add support for Adventure components
- Add option to use DisplayEntity as Hologram
Changelog
v4.3.2
November 21, 2024
Minor non-breaking changes:
- ProtocolLib.jar included in the repository to avoid other errors with the repository.
v4.3.0
November 21, 2024
Major non-breaking changes:
- Now when creating a hologram use the
blockLine
method for the blocks, and theitemLine
method for the dropped items.
Minor non-breaking changes:
- ILine interface renamed to
Line
- Line interface now exposes only usable methods, not internal ones.
BlockLineModifiers
now removed.
v4.2.1
November 4, 2024
Major non-breaking changes:
- Project uses Gradle instead of Maven.
Minor non-breaking changes:
- PacketEvents hologram lines now support colors.
v4.2.0
November 3, 2024
Major non-breaking changes:
- Added support for PacketEvents library. Tested in 1.20.2.
v4.1.0
October 6, 2024
Minor changes:
- Pool now support generics holograms.
v4.0.0
October 5, 2024
This update introduces lots of breaking changes.
Major breaking changes:
- Functional approach is dropped in favor of typesafe Hologram classes.
- Added support for holograms serialization and deserialization.
Minor breaking changes:
TextLineModifiers
andBlockLineModifiers
for line customization.- Plugin is now set once.